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2012-08-24Removed packet includes where they're not neededmadmaxoft@gmail.com1-1/+0
2012-07-18SocketThreads: hopefully fixed MacOSX failure with client ping crashing the servermadmaxoft@gmail.com1-1/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-715/+715
2012-03-19SocketThreads: proper thread finishing sequence (doesn't trigger AppVerifier checks :)madmaxoft@gmail.com1-0/+9
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-3/+4
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-1/+2
2012-02-26Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)madmaxoft@gmail.com1-23/+186
2012-02-20Using own ASSERT() that logs to filefaketruth1-7/+7
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-3/+15
2012-02-08cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com1-38/+95
2012-02-07cSocket: final localhost fix - made it a function (forgotten file)madmaxoft@gmail.com1-3/+3
2012-02-07cSocketThreads initial commit. Not yet tested and not yet integratedmadmaxoft@gmail.com1-0/+472