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* Attempt to bring sanity to newlines across systems.cedeel@gmail.com2012-06-141-22/+22
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Updated fluid simulators with geser's patch file!faketruth2012-02-141-5/+3
| | | | | | Fluids should behave more like Minecraft's fluids, and lava+water creates stone/cobble/obsidian! git-svn-id: http://mc-server.googlecode.com/svn/trunk@257 0a769ca7-a7f5-676a-18bf-c427514a06d6
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-0/+6
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
* - water slacks fire nowlapayo94@gmail.com2011-12-291-5/+0
| | | | | | - Bug which caused lava to disappear is fixed git-svn-id: http://mc-server.googlecode.com/svn/trunk@152 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Refactored both simulators (water and lava) to make them more flexible and easier to modifylapayo94@gmail.com2011-12-251-292/+9
| | | | git-svn-id: http://mc-server.googlecode.com/svn/trunk@108 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Very alpha water physic for pickups (The swim now)lapayo94@gmail.com2011-12-241-1/+91
| | | | | | | but there are some problems (get stuck on some positions) so someone might look at it because I have no idea how to make it better :D git-svn-id: http://mc-server.googlecode.com/svn/trunk@102 0a769ca7-a7f5-676a-18bf-c427514a06d6
* MCServer c++ source filesfaketruth2011-10-031-0/+216
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6