summaryrefslogtreecommitdiffstats
path: root/source/cWorld.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2011-11-10Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.admin@omencraft.com1-3/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@85 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10Storms were WAY too frequent. I toned them down.admin@omencraft.com1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@84 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-0/+71
git-svn-id: http://mc-server.googlecode.com/svn/trunk@83 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09bugfix to redstone, it can climb walls again.admin@omencraft.com1-5/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@81 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-0/+35
git-svn-id: http://mc-server.googlecode.com/svn/trunk@80 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-08Fixed world timefaketruth1-1/+10
git-svn-id: http://mc-server.googlecode.com/svn/trunk@78 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-07Added Sebi's changes to pistons and item drops.admin@omencraft.com1-0/+38
git-svn-id: http://mc-server.googlecode.com/svn/trunk@72 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-3/+15
git-svn-id: http://mc-server.googlecode.com/svn/trunk@67 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-0/+1
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-02Changed world gamemode location to world.ini for world based gamemodes.admin@omencraft.com1-2/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@43 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01fixed player spawning in the ground.admin@omencraft.com1-5/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@42 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-36/+32
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-4/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-1/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@18 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26Updated VS2010 project filesfaketruth1-104/+43
Made monster spawning code in cWorld.cpp a bit more compact and readable srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick() git-svn-id: http://mc-server.googlecode.com/svn/trunk@14 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-10/+120
2011-10-03MCServer c++ source filesfaketruth1-0/+764
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6