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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cWorldGenerator.cpp
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*
Lapis gets generated (thanks, Fordship)
madmaxoft@gmail.com
2012-04-15
1
-0
/
+5
*
Unified the chunk data to use the BLOCKDATA datatype.
madmaxoft@gmail.com
2012-03-14
1
-4
/
+4
*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-18
/
+17
*
Fixed a few warnings, lifted up the block interactinos limit to 20 (10 was not enough for Creative mode)
madmaxoft
2012-03-13
1
-18
/
+0
*
You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
faketruth
2012-03-10
1
-2
/
+2
*
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
2012-03-03
1
-13
/
+13
*
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
madmaxoft@gmail.com
2012-02-28
1
-0
/
+15
*
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
madmaxoft@gmail.com
2012-02-22
1
-25
/
+109
*
WorldGenerator: fixed small foliage - cacti now generate only at beaches, not underwater.
madmaxoft@gmail.com
2012-02-22
1
-32
/
+33
*
Fixed block-getting so that simulators work again
madmaxoft@gmail.com
2012-02-21
1
-0
/
+4
*
Using own ASSERT() that logs to file
faketruth
2012-02-20
1
-1
/
+1
*
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
madmaxoft@gmail.com
2012-02-18
1
-93
/
+128
*
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
2012-02-18
1
-77
/
+98
*
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
2012-02-16
1
-8
/
+13
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-5
/
+37
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-0
/
+7
*
- Linux compatible fixes including updated makefile
mtilden@gmail.com
2011-12-26
1
-8
/
+9
*
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
faketruth
2011-12-26
1
-0
/
+247