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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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main.cpp
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*
Use leakfinder in debug builds to dump all currently used memory via the "dumpmem" console command.
madmaxoft@gmail.com
2012-10-20
1
-1
/
+0
*
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
2012-09-24
1
-1
/
+1
*
Compiles on Android! Added Eclipse project, import it into your workspace and it should be runnable on Android!
faketruth
2012-08-15
1
-1
/
+8
*
Some code improvements
lapayo94@gmail.com
2012-07-16
1
-2
/
+2
*
A new Block handling system :o
lapayo94@gmail.com
2012-07-15
1
-10
/
+0
*
Squirrel Plugins
lapayo94@gmail.com
2012-07-08
1
-3
/
+4
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-204
/
+204
*
Using the _DEBUG macro for *nix debug builds as well; trying to force 8-byte alignment on critical sections ( http://forum.mc-server.org/showthread.php?tid=384 )
madmaxoft@gmail.com
2012-03-09
1
-2
/
+2
*
Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"
madmaxoft@gmail.com
2012-02-23
1
-2
/
+17
*
Restricted windows crash dump generating code to 32-bit platforms only due to inline assembly
madmaxoft@gmail.com
2012-02-22
1
-5
/
+6
*
Added code to produce dump files on Windows builds to aid with debugging server crashes
madmaxoft@gmail.com
2012-02-21
1
-0
/
+85
*
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
2012-02-16
1
-1
/
+5
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-10
/
+45
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
1
-7
/
+9
*
It's a Squirrel!!
faketruth
2011-11-08
1
-0
/
+12
*
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
faketruth
2011-11-01
1
-0
/
+2
*
Found something that calls a function when a segfault happens, might be useful.
faketruth
2011-10-22
1
-4
/
+16
*
Compiles for linux
faketruth
2011-10-21
1
-2
/
+2
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+36