index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Author
Age
Files
Lines
*
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
madmaxoft@gmail.com
2012-02-02
1
-1
/
+4
*
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
2012-02-01
1
-2
/
+2
*
Removed a few duplicate includes
madmaxoft@gmail.com
2012-02-01
1
-6
/
+7
*
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
2012-01-29
52
-9
/
+358
*
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
2012-01-27
61
-66
/
+67
*
MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
faketruth
2012-01-20
4
-4
/
+21
*
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2012-01-01
2
-17
/
+12
*
Fixed PLI end white, made random mistake late night when I couldn't remember how I did it before
mtilden@gmail.com
2011-12-28
1
-1
/
+1
*
- Implemented Drops from Burning animals
lapayo94@gmail.com
2011-12-28
2
-10
/
+18
*
Fixed a little error in cPacket_PlayerListItem.cpp
faketruth
2011-12-27
1
-1
/
+1
*
Vanity, just to set back to white after a short enough name for the ping image to not change color
mtilden@gmail.com
2011-12-27
1
-1
/
+7
*
- Added basic ping handling.
mtilden@gmail.com
2011-12-27
1
-0
/
+1
*
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
mtilden@gmail.com
2011-12-26
2
-0
/
+9
*
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
mtilden@gmail.com
2011-12-26
3
-1
/
+49
*
Fixes:
lapayo94@gmail.com
2011-12-22
3
-4
/
+4
*
Missed a class in r94 ;) Sorry guys :D
lapayo94@gmail.com
2011-12-21
2
-0
/
+96
*
- Crafting fixed in 1.0.0
lapayo94@gmail.com
2011-12-21
11
-89
/
+133
*
Pistons now generate noise and animate when moving.
admin@omencraft.com
2011-11-07
1
-1
/
+1
*
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
admin@omencraft.com
2011-11-07
7
-11
/
+190
*
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
admin@omencraft.com
2011-11-03
2
-2
/
+2
*
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
admin@omencraft.com
2011-11-03
2
-4
/
+25
*
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
2011-11-02
4
-0
/
+100
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
5
-11
/
+9
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
3
-2
/
+4
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
3
-1
/
+70
*
Compiles for linux
faketruth
2011-10-21
2
-4
/
+4
*
MCServer c++ source files
faketruth
2011-10-03
87
-0
/
+2630