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path: root/src/BlockEntities/BeaconEntity.h (unfollow)
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2017-06-16BlockEntities: Support cloning self.Mattes D1-2/+3
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-11-27BlockEntities: Removed the extra semicolon.Mattes D1-1/+1
2014-11-18Finished mob spawner implementation.Howaner1-9/+1
2014-10-19cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D1-0/+2
2014-09-30Removed WSSCompactTiger Wang1-2/+0
2014-07-31Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner1-4/+4
2014-07-31Updated documentation.Howaner1-3/+3
2014-07-31Renamed functions and added beacon json saving.Howaner1-6/+6
2014-07-30Added beacon load/save.Howaner1-0/+3
2014-07-30Changed return type from GetPrimaryPotion() and GetSecondaryPotion()Howaner1-2/+2
2014-07-30Exported the beacon.Howaner1-15/+27
2014-07-30Added beacon.Howaner1-12/+46
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-04-19Fixed formatting, made function static.madmaxoft1-5/+9
2014-04-12Implemented the skeleton code for the beacon.STRWarrior1-0/+40
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.