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path: root/src/BlockEntities/ChestEntity.cpp (unfollow)
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2020-08-21Remove unused variables in ChestEntity/BlockEntityWithItemsTiger Wang1-2/+0
2020-08-08Remove the redstone solid block handlerTiger Wang1-4/+1
2020-08-02Always use relative coordinates in AddBlockTiger Wang1-0/+39
2020-04-16Using Super.Mattes D1-2/+2
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-14/+12
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-0/+1
2018-05-02Prefer static_cast to reinterpret_cast (#4223)peterbell101-1/+1
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-22/+6
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-6/+22
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-22/+6
2017-08-17Sitting cats block enderchests from opening (#3906)Bond-0091-23/+3
2017-07-12Added basic ocelot behavior (#3829)Bond-0091-2/+29
2017-06-16BlockEntities: Support cloning self.Mattes D1-2/+17
2017-06-05Fixes problems with windows:Lukas Pioch1-1/+1
2017-06-03Fixed double chests (#3741)peterbell101-4/+11
2017-05-28Double chest window fix (#3735)peterbell101-49/+116
2017-05-21Fixed invisible chests (#3722)Pablo Beltrán1-4/+3
2016-04-22Reduced unnecessary block updatesLogicParrot1-1/+1
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+2
2015-07-07(Ender) Chests are obstructed by opaque blocks.Nounours Heureux1-10/+6
2015-03-20Correct world height validations.Tommy Santerre1-2/+2
2014-12-13Own classes for all windows.Howaner1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-09-30Removed WSSCompactTiger Wang1-42/+0
2014-09-26Removed more unessicary includesTycho1-1/+0
2014-09-13Implemented Chest MinecartsTiger Wang1-1/+0
2014-07-18Fixed spaces before commas.madmaxoft1-2/+2
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-07-12cChestEntity: Renamed a member to avoid confusion.madmaxoft1-1/+1
2014-07-07Implemented trapped chests & othersTiger Wang1-3/+4
2014-06-22Chests don't open if obstructedTiger Wang1-0/+13
2014-02-12Removed some unneeded BroadcastWholeWindow()sTiger Wang1-15/+0
2014-02-11Fixed #612Tiger Wang1-0/+15
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft1-1/+1
2013-11-27Fixed the remaining derpsAlexander Harkness1-1/+1
2013-11-25Further attempts to fix compileTiger Wang1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15Removed BlockEntities' constructors from the API.madmaxoft1-10/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-2/+1
2013-08-03Removed the unused BlockY parameter from cChunkDef::BlockToChunk()madmaxoft1-1/+1
2013-06-16Rewritten furnacesmadmaxoft@gmail.com1-2/+2
2013-06-13cItemGrid: Added IsSlotEmpty() functionsmadmaxoft@gmail.com1-4/+9
2013-05-30Window contents are sent whenever the window is opened by a player.madmaxoft@gmail.com1-1/+0
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-15/+4
2013-05-25cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com1-17/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+2
2013-04-10ItemGrid: Renamed all Item to Slot - better and consistent namingmadmaxoft@gmail.com1-2/+2
2013-04-10Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.madmaxoft@gmail.com1-78/+8
2013-04-06Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com1-11/+43
2012-10-20Double chests are now working, and with sound. (FS #69)madmaxoft@gmail.com1-45/+63
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-7/+7
2012-09-23Source files cleanup: UI files renamedmadmaxoft@gmail.com1-1/+1
2012-09-20Refactored windows.madmaxoft@gmail.com1-11/+7
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-3/+4
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-15/+11
2012-08-07Prepared WindowOwner class hierarchy for minecart with chest.madmaxoft@gmail.com1-1/+1
2012-08-06A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com1-8/+6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-234/+234
2012-06-08Configurable classic composition generatorcedeel@gmail.com1-18/+0
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-2/+3
2012-05-28Chests and Furnaces are now saved properly into Anvil scheme.madmaxoft@gmail.com1-2/+10
2012-04-23Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)madmaxoft@gmail.com1-1/+1
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-12/+0
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-0/+12
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-5/+0
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-5/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-12/+44
2012-01-30More cFile cleanup; removed old format writing for block entitiesmadmaxoft@gmail.com1-26/+20
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-4/+11
2011-12-29 - Chests open and close on clients when opened/closedmtilden@gmail.com1-4/+48
2011-12-25Code improvementslapayo94@gmail.com1-1/+1
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-16/+2
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+4
2011-10-03MCServer c++ source filesfaketruth1-0/+185