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path: root/src/BlockEntities/DispenserEntity.cpp (unfollow)
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2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+2
2014-03-14Add fireball interactHowaner1-0/+6
2014-03-08Change TNT Fuse to ticksHowaner1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-15Removed BlockEntities' constructors from the API.madmaxoft1-10/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft1-1/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-225/+225
2013-06-22Dispensers spawn fire if it has Flint and steel.nielsbreu@gmail.com1-0/+16
2013-06-21Dispensers dispense primed TNTmadmaxoft@gmail.com1-0/+13
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-3/+3
2013-05-28Block entities now receive the cChunk param in their Tick() functionmadmaxoft@gmail.com1-19/+29
2013-05-26Fixed cItemGrid API, no more changeable GetSlot().madmaxoft@gmail.com1-40/+99
2013-05-26Implemented droppersmadmaxoft@gmail.com1-189/+21
2013-05-25cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com1-17/+14
2013-04-10Dispensers rewritten to use ItemGridmadmaxoft@gmail.com1-132/+117
2013-04-01Proper fix for FS #347. Also unification of ticking block entities.madmaxoft@gmail.com1-31/+0
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-6/+6
2012-12-26Dispensers can spawn mobsluksor111@gmail.com1-10/+19
2012-12-26Dispensers can dispense items and liquids nowluksor111@gmail.com1-2/+145
2012-12-19Added dispensers (they can't dispense items yet)luksor111@gmail.com1-0/+192