Commit message (Collapse) | Author | Files | Lines | ||
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2014-09-25 | Fixed dispender direction bug | Howaner | 1 | -1/+1 | |
2014-06-11 | DispenserEntity code cleanup after PR merge. | madmaxoft | 1 | -23/+18 | |
2014-06-05 | - Fixed a lot of alignment | JoannisO | 1 | -7/+7 | |
2014-06-04 | - Removed the code that removed fireworks from a dispenser even thought | JoannisO | 1 | -3/+0 | |
they weren't launched. | |||||
2014-06-04 | - Fixed variable names in a function. | JoannisO | 1 | -2/+2 | |
2014-06-04 | - Fixed a lot of astethics | JoannisO | 1 | -13/+13 | |
2014-06-03 | - Fixed an issue where there were 2 "DispChunk"-s in the same function. | JoannisO | 1 | -16/+5 | |
Resused the initial one. | |||||
2014-06-03 | - Fixed a bug where I didn't return anything in the GetShootVector | JoannisO | 1 | -0/+2 | |
function. This was however passed as "working" by GCC. | |||||
2014-06-03 | - Fixed a bug where I used the FireCharge ITEM instead of the Projectile | JoannisO | 1 | -1/+1 | |
ENUM | |||||
2014-06-03 | - Cleaned up the code massively | JoannisO | 1 | -84/+29 | |
- Stopped using cChunk in the GetShootVector class. Parameter is now the Metadata of the block - Stopped using cChunk in the SpawnProjectileFromDispenser method now using coordinates and finding the chunk by itself. - Removed the matrix calculations from GetShootVector. | |||||
2014-06-03 | - Added doxy comments and exported to lua | Joannis | 1 | -16/+58 | |
- Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile. | |||||
2014-05-31 | - Changed the name of the ProjectileLookVector method. | JoannisO | 1 | -2/+2 | |
Note: I still think the new name is unclear. Any other suggestions are welcome. | |||||
2014-05-29 | - Prefixed all args with "a_" | JoannisO | 1 | -5/+9 | |
- Added braces around the cases. | |||||
2014-05-28 | - Removed breaks. I thought it wouldn't compile without them but the | JoannisO | 1 | -2/+0 | |
issue was appearantly solved with an earlier commit. | |||||
2014-05-28 | - Fixed an issue where dispensers would only shoot arrows (appearantly | JoannisO | 1 | -33/+24 | |
some commits didn't come through) - Cleaned up the code according to suggestions. | |||||
2014-05-28 | - Implemented vertical dispensing for projectiles. | Joannis | 1 | -15/+39 | |
- Fixed some terrible commit issues on my side. | |||||
2014-05-27 | - Fixed the ampersands and asterisks to fit the format. | Joannis | 1 | -7/+7 | |
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing. | |||||
2014-05-26 | - Added support for more types of projectiles in the Dispenser | JoannisO | 1 | -38/+44 | |
- Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles | |||||
2014-05-26 | Added Arrow- and FireCharge-Dispensing to DispenserEntity. | JoannisO | 1 | -19/+88 | |
2014-04-19 | Fixed Flint and Steel, reverted Minecart change, renamed a parameter name | jfhumann | 1 | -5/+5 | |
2014-04-18 | Did some static analysis, fixed some bugs and optimized a lot of code | jfhumann | 1 | -1/+2 | |
2014-03-14 | Add fireball interact | Howaner | 1 | -0/+6 | |
2014-03-08 | Change TNT Fuse to ticks | Howaner | 1 | -1/+1 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-15 | Removed BlockEntities' constructors from the API. | madmaxoft | 1 | -10/+0 | |
Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating). | |||||
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -1/+1 | |
2013-08-16 | Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX. | madmaxoft | 1 | -1/+1 | |
Also slightly improved the spawning algorithm. | |||||
2013-07-29 | Changed everyting to Unix line endings. | Alexander Harkness | 1 | -225/+225 | |
2013-06-22 | Dispensers spawn fire if it has Flint and steel. | nielsbreu@gmail.com | 1 | -0/+16 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1619 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-06-21 | Dispensers dispense primed TNT | madmaxoft@gmail.com | 1 | -0/+13 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-28 | Moved BlockEntities to a separate folder | madmaxoft@gmail.com | 1 | -3/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-28 | Block entities now receive the cChunk param in their Tick() function | madmaxoft@gmail.com | 1 | -19/+29 | |
They can safely access that chunk and any of its neighbors during ticking. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-26 | Fixed cItemGrid API, no more changeable GetSlot(). | madmaxoft@gmail.com | 1 | -40/+99 | |
Also fixed possible water and lava duplication glitches in the dispenser. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1520 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-26 | Implemented droppers | madmaxoft@gmail.com | 1 | -189/+21 | |
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-25 | cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItems | madmaxoft@gmail.com | 1 | -17/+14 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1507 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-10 | Dispensers rewritten to use ItemGrid | madmaxoft@gmail.com | 1 | -132/+117 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1383 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-01 | Proper fix for FS #347. Also unification of ticking block entities. | madmaxoft@gmail.com | 1 | -31/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1348 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -6/+6 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-26 | Dispensers can spawn mobs | luksor111@gmail.com | 1 | -10/+19 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1106 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-26 | Dispensers can dispense items and liquids now | luksor111@gmail.com | 1 | -2/+145 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1105 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-19 | Added dispensers (they can't dispense items yet) | luksor111@gmail.com | 1 | -0/+192 | |
Fixed crash when digging snow Moved BlockPlace hook check, so Core plugin will no longer block item usage Player chat messages are now visible in the console git-svn-id: http://mc-server.googlecode.com/svn/trunk@1081 0a769ca7-a7f5-676a-18bf-c427514a06d6 |