index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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/
src
/
BlockEntities
/
DispenserEntity.cpp
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Commit message (
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Author
Age
Files
Lines
*
Spawn baby mobs
hallucino
2015-07-16
1
-1
/
+1
*
Changed cEntity::m_UniqueID to UInt32.
Mattes D
2015-03-21
1
-11
/
+24
*
En masse NULL -> nullptr replace
Tiger Wang
2014-10-23
1
-2
/
+2
*
convert old style casts to fix warnings
Steven Riehl
2014-10-12
1
-5
/
+2
*
Merge remote-tracking branch 'origin/master' into chestcarts
Tiger Wang
2014-09-27
1
-5
/
+2
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\
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*
Removed more unessicary includes
Tycho
2014-09-26
1
-3
/
+0
|
*
Merge pull request #1419 from mc-server/redstoneTests
worktycho
2014-09-26
1
-1
/
+1
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\
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|
*
Added first test to show the object can be created
Tycho
2014-09-17
1
-1
/
+1
|
*
|
Fixed dispender direction bug
Howaner
2014-09-25
1
-1
/
+1
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|
/
*
/
Implemented Chest Minecarts
Tiger Wang
2014-09-13
1
-1
/
+0
|
/
*
DispenserEntity code cleanup after PR merge.
madmaxoft
2014-06-11
1
-23
/
+18
*
- Fixed a lot of alignment
JoannisO
2014-06-05
1
-7
/
+7
*
- Removed the code that removed fireworks from a dispenser even thought
JoannisO
2014-06-04
1
-3
/
+0
*
- Fixed variable names in a function.
JoannisO
2014-06-04
1
-2
/
+2
*
- Fixed a lot of astethics
JoannisO
2014-06-04
1
-13
/
+13
*
- Fixed an issue where there were 2 "DispChunk"-s in the same function.
JoannisO
2014-06-03
1
-16
/
+5
*
- Fixed a bug where I didn't return anything in the GetShootVector
JoannisO
2014-06-03
1
-0
/
+2
*
- Fixed a bug where I used the FireCharge ITEM instead of the Projectile
JoannisO
2014-06-03
1
-1
/
+1
*
- Cleaned up the code massively
JoannisO
2014-06-03
1
-84
/
+29
*
- Added doxy comments and exported to lua
Joannis
2014-06-03
1
-16
/
+58
*
- Changed the name of the ProjectileLookVector method.
JoannisO
2014-05-31
1
-2
/
+2
*
- Prefixed all args with "a_"
JoannisO
2014-05-29
1
-5
/
+9
*
- Removed breaks. I thought it wouldn't compile without them but the
JoannisO
2014-05-28
1
-2
/
+0
*
- Fixed an issue where dispensers would only shoot arrows (appearantly
JoannisO
2014-05-28
1
-33
/
+24
*
- Implemented vertical dispensing for projectiles.
Joannis
2014-05-28
1
-15
/
+39
*
- Fixed the ampersands and asterisks to fit the format.
Joannis
2014-05-27
1
-7
/
+7
*
- Added support for more types of projectiles in the Dispenser
JoannisO
2014-05-26
1
-38
/
+44
*
Added Arrow- and FireCharge-Dispensing to DispenserEntity.
JoannisO
2014-05-26
1
-19
/
+88
*
Fixed Flint and Steel, reverted Minecart change, renamed a parameter name
jfhumann
2014-04-19
1
-5
/
+5
*
Did some static analysis, fixed some bugs and optimized a lot of code
jfhumann
2014-04-18
1
-1
/
+2
*
Add fireball interact
Howaner
2014-03-14
1
-0
/
+6
*
Change TNT Fuse to ticks
Howaner
2014-03-08
1
-1
/
+1
*
Moved source to src
Alexander Harkness
2013-11-24
1
-0
/
+215