Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove BLOCKENTITY_PROTODEF | Tiger Wang | 2020-10-24 | 1 | -5/+1 |
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* | Using Super. | Mattes D | 2020-04-16 | 1 | -1/+1 |
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* | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 2019-09-29 | 1 | -5/+25 |
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* | BlockEntities: Support cloning self. | Mattes D | 2017-06-16 | 1 | -3/+3 |
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* | Updated API documentation. | Mattes D | 2016-07-18 | 1 | -3/+3 |
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* | Update Dispensers and let them act more like in Vanilla | QUSpilPrgm | 2016-06-03 | 1 | -1/+1 |
| | | | | | | | | - Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers - Dispensers are now able to place TNT if the block is transparent but not air - Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions - Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow - Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block | ||||
* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -3/+3 |
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* | Changed cEntity::m_UniqueID to UInt32. | Mattes D | 2015-03-21 | 1 | -2/+3 |
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* | BlockEntities: Removed the extra semicolon. | Mattes D | 2014-11-27 | 1 | -1/+1 |
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* | cLuaState: cBlockEntity descendants are pushed with proper class type. | Mattes D | 2014-10-19 | 1 | -2/+2 |
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* | DispenserEntity code cleanup after PR merge. | madmaxoft | 2014-06-11 | 1 | -7/+12 |
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* | - Fixed a lot of astethics | JoannisO | 2014-06-04 | 1 | -1/+4 |
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* | - Cleaned up the code massively | JoannisO | 2014-06-03 | 1 | -6/+2 |
| | | | | | | | - Stopped using cChunk in the GetShootVector class. Parameter is now the Metadata of the block - Stopped using cChunk in the SpawnProjectileFromDispenser method now using coordinates and finding the chunk by itself. - Removed the matrix calculations from GetShootVector. | ||||
* | - Added doxy comments and exported to lua | Joannis | 2014-06-03 | 1 | -6/+6 |
| | | | | - Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile. | ||||
* | - Changed the name of the ProjectileLookVector method. | JoannisO | 2014-05-31 | 1 | -1/+1 |
| | | | | Note: I still think the new name is unclear. Any other suggestions are welcome. | ||||
* | - Prefixed all args with "a_" | JoannisO | 2014-05-29 | 1 | -1/+1 |
| | | | - Added braces around the cases. | ||||
* | - Implemented vertical dispensing for projectiles. | Joannis | 2014-05-28 | 1 | -1/+1 |
| | | | - Fixed some terrible commit issues on my side. | ||||
* | - Fixed the ampersands and asterisks to fit the format. | Joannis | 2014-05-27 | 1 | -1/+1 |
| | | | - Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing. | ||||
* | - Added support for more types of projectiles in the Dispenser | JoannisO | 2014-05-26 | 1 | -0/+7 |
| | | | | - Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles | ||||
* | Added Arrow- and FireCharge-Dispensing to DispenserEntity. | JoannisO | 2014-05-26 | 1 | -8/+7 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+38 |