| Commit message (Collapse) | Author | Age | Files | Lines |
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* Removed cBlockInfo.m_IsSnowable
* Return IsSnowable from deprecated variable binding m_IsSnowable.
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* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
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* Lighting now generally consistent with vanilla
Skylight is now dispersed by some blocks, instead of passing
through unimpeded.
Some blocks which were not marked as transparent are now marked as
such.
Water and other such blocks now attenuate light with the correct
intensity.
Generally changes were based on documentation in the Minecraft
Wiki: https://minecraft.gamepedia.com/Opacity#On_block_light ,
however during play-testing on vanilla lava was found not to
attenuate sky or block-light so the attenuation was removed.
This fixes #3849
* Add API documentation for IsSkylightDispersant
* Rename m_SkylightDispersant to m_IsSkylightDispersant
* Update comment for m_Transparent property of Blocks
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Added block hardness checks when breaking blocks.
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I might have forgotten some of them though
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Conflicts:
src/Bindings/DeprecatedBindings.cpp
src/Blocks/BlockSapling.h
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There should be at least two spaces in front and one space after //-style comments.
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- Removed cBlockInfo::RequiresSpecialTool
* Fixes #1195
* Fixes #1201
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It is properly initialized before it is ever used.
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