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* Unify block entity pickup conversionTiger Wang2020-09-251-35/+0
| | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-14/+7
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Vector3 in Handlers (#4680)Mattes D2020-04-211-2/+9
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-3/+52
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* cBlockHandler: take player by refpeterbell102017-08-011-2/+2
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* Added bed entity (#3823)Lukas Pioch2017-07-071-1/+1
| | | | | | | | | | * Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
* Bulk clearing of whitespaceLogicParrot2016-02-051-2/+2
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* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-2/+2
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* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
| | | | May Fix #640
* Changed pointers to referencesTycho2014-02-011-2/+2
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* Refactored cBlockHandler::OnUse and dependentsTycho2014-01-261-2/+2
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* First attempt at Implementing InterfacesTycho2014-01-251-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+31