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2022-04-20Valid Height is now checked by vector.x12xx12x1-2/+2
2021-05-05Move item placement into item handlers (#5184)Tiger Wang1-1/+1
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-03-28Do not fake a tool when converting to pickups (#5170)Tiger Wang1-1/+1
* When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it. * Fixes #4795 - Remove unused a_Digger parameter to ConvertToPickups.
2020-10-05Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell101-33/+39
* Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-25Unify block entity pickup conversionTiger Wang1-1/+1
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
2020-09-20BlockHandler initialisation is a constant expression (#4891)Tiger Wang1-22/+11
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-08-04Corrected wakeup sequencesTiger Wang1-26/+0
* Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative - Begin migration away from stationary fluids * Tick the chunk after applying a client's changed * Broadcast pending blocks at the end of a tick
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-18/+39
* cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
2020-04-16Using Super.Mattes D1-9/+11
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-5/+26
2017-07-07BigFlower fixes (#3826)peterbell101-1/+1
* BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
2017-02-14Added some blocks and items (#3503)mathiascode1-0/+1
2016-02-05Bulk clearing of whitespaceLogicParrot1-8/+8
2015-08-19* Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it.Samuel Barney1-0/+16
* Blocks now have an effect upon plant growth, just like in vanilla.
2015-07-14Improved mapsTiger Wang1-7/+19
2015-06-22Rebased version of CodeSamuel Barney1-6/+0
2015-03-20Correct world height validations.Tommy Santerre1-2/+2
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-05-07Superfluous method override.Howaner1-6/+0
2014-05-07Add lava and water check to block handlers.Howaner1-0/+12
2014-04-02With eXtra line!Tiger Wang1-0/+1
2014-04-02Removed extra bracketsTiger Wang1-5/+2
2014-03-31Realised suggestionsTiger Wang1-1/+4
2014-03-31Fixed a few Y too high/low assertsTiger Wang1-2/+3
2014-02-02Changed Signiture of OnUpdateTycho1-3/+3
2014-02-01Changed pointers to referencesTycho1-1/+1
2014-02-01Changed signitures of Several BLockHandler MethodsTycho1-2/+2
Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
2013-12-04Lava can spawn fire.madmaxoft1-0/+81
Settable in world.ini, lava can spawn fire to fuel blocks near it. Fix #65.
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-14Buncha bugfixes [SEE DESC]Tiger Wang1-0/+6
Fixed generation values not being written Fixed piston being able to push water Fixed ice creating a non-source block (still doesn't update though) Removed problematic piston code
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-50/+50
2013-03-15Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.madmaxoft@gmail.com1-4/+4
Also fixed vines' placement. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-14Floody fluid simulator now dries up correctly, too.madmaxoft@gmail.com1-1/+20
git-svn-id: http://mc-server.googlecode.com/svn/trunk@964 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-2/+2
Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-01Slight refactoring of BlockHandlers - dropping unneeded virtual functionsmadmaxoft@gmail.com1-4/+15
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-0/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-16Some code improvementslapayo94@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15A new Block handling system :olapayo94@gmail.com1-0/+20
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6