Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Grass spread: check chunk & light validity correctly | Tiger Wang | 2020-09-25 | 1 | -2/+2 |
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* | Unify block entity pickup conversion | Tiger Wang | 2020-09-25 | 1 | -1/+1 |
| | | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it | ||||
* | BlockHandler initialisation is a constant expression (#4891) | Tiger Wang | 2020-09-20 | 1 | -15/+8 |
| | | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net> | ||||
* | Comment capitalisation | Tiger Wang | 2020-07-06 | 1 | -2/+2 |
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* | Use enum to represent light states | Tiger Wang | 2020-07-06 | 1 | -19/+34 |
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* | Made grass spreader prettier | Tiger Wang | 2020-07-06 | 1 | -63/+89 |
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* | Vector3 in Handlers (#4680) | Mattes D | 2020-04-21 | 1 | -12/+13 |
| | | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3. | ||||
* | More Vector3 in cBlockHandler (#4644) | Mattes D | 2020-04-17 | 1 | -25/+29 |
| | | | | | * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works. | ||||
* | Silk touch pickaxe drops grass block (#4485) | Mat | 2020-03-17 | 1 | -0/+131 |