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* Fortune Drops (#4932)KingCol132020-09-281-1/+2
| | | | | | | + Implemented and standardized all clamped discrete random drops. + Changed cItems Add from push_back to emplace_back. Implement fortune for crops. + Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune. Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
| | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-9/+4
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-4/+15
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* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
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* Bulk clearing of whitespaceLogicParrot2016-02-051-1/+1
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-1/+1
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* Improved mapsTiger Wang2015-07-141-1/+6
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* Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy982014-09-091-6/+0
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* Code formatting fixes.Howaner2014-08-191-2/+2
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* Moved source to srcAlexander Harkness2013-11-241-0/+35