| Commit message (Collapse) | Author | Files | Lines |
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Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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- Removed normal BlockHandler knowledge of block entities during conversion
+ Added cBlockEntity::ConvertToPickups that handles it
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* BlockHandler initialisation is a constant expression
If we can't make it all namespaces, this is the next best I guess.
+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions
* More constexpr
Co-authored-by: Alexander Harkness <me@bearbin.net>
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* Pistons/Ice no longer need to FastSetBlock first (#4600), and the former don't drop items when broken in creative
- Begin migration away from stationary fluids
* Tick the chunk after applying a client's changed
* Broadcast pending blocks at the end of a tick
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Also add observer block handler.
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* Fix stack overflow in breaking ice.
Stupid fix, but it does work and is used in other places too...
* Replace hotfix for pistons with better one
* Fix comments in BlockBed handler
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The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
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* Don't push blocks outside world height limits
* Style fix
* Apply suggestion
Co-Authored-By: peterbell10 <peterbell10@live.co.uk>
* Apply suggestion
Co-Authored-By: peterbell10 <peterbell10@live.co.uk>
* Improvements
* Add block type check back
* Revert line break changes
* Update BlockPiston.cpp
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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Closes #4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
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* Fixes #3198
* Fixes #57 (again lol)
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
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* Threaded world interface into ConvertBlockToPickups
* Changed how cBlockPiston::PushBlocks sets the old block to air, so that the block exists for the DropBlock call.
* Removed unused a_Digger argument.
* Removed incorrect comment
* This time actually removed a_Digger references.
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Fixes #3251
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This allows the recursive check for blocks to push, which is needed to implement the slime blocks into the piston system.
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* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
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This allows plugins to register objects that can "survive" the plugin unloading - they will simply bail out if the plugin is already unloaded, instead of referencing bad plugin data.
Fixes #1556.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
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As suggested by @worktycho.
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* Fixes #879
* Fixes #714
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May Fix #640
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
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Fixes FS 388
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Fixes FS 388
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FS #293
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1160 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@937 0a769ca7-a7f5-676a-18bf-c427514a06d6
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Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
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It was really a lot of work :D
Took me the complete weekend :D
Would really like to here your opinion on this =)
The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
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