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2020-08-04OnBroken/OnPlaced are for entity actionsTiger Wang1-1/+1
* Call OnPlaced/OnBroken in PlaceBlock/DigBlock - Remove unused Placing/Breaking handlers * Have the blockhandler's Check handle neighbour updating, instead of QueueTickBlockNeighbors
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-6/+11
* cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
2020-04-16Using Super.Mattes D1-2/+2
2019-10-28Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D1-17/+44
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-32/+48
2017-07-03cBlockInfo static initialisation (#3832)peterbell101-1/+1
2017-06-13FastRandom rewrite (#3754)peterbell101-2/+1
2015-09-17Added CircleCI for stylechecking.Mattes D1-3/+2
This will allow us to remove the stylecheck from Travis builds, making them a bit faster, and having fast style checks
2015-08-19* Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it.Samuel Barney1-0/+132
* Blocks now have an effect upon plant growth, just like in vanilla.