Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Unify block entity pickup conversion | Tiger Wang | 2020-09-25 | 1 | -1/+1 |
| | | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it | ||||
* | BlockHandler initialisation is a constant expression (#4891) | Tiger Wang | 2020-09-20 | 1 | -12/+8 |
| | | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net> | ||||
* | Vector3 in Handlers (#4680) | Mattes D | 2020-04-21 | 1 | -15/+25 |
| | | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3. | ||||
* | More Vector3 in cBlockHandler (#4644) | Mattes D | 2020-04-17 | 1 | -5/+13 |
| | | | | | * cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works. | ||||
* | Refactored block-to-pickup conversion. (#4417) | Mattes D | 2019-10-16 | 1 | -1/+10 |
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* | Removed unneeded includes (#3902) | Lukas Pioch | 2017-08-06 | 1 | -1/+0 |
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* | cBlockHandler: take player by ref | peterbell10 | 2017-08-01 | 1 | -1/+1 |
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* | FastRandom rewrite (#3754) | peterbell10 | 2017-06-13 | 1 | -2/+1 |
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* | Bulk clearing of whitespace | LogicParrot | 2016-02-05 | 1 | -1/+1 |
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* | Spawn baby mobs | hallucino | 2015-07-16 | 1 | -1/+1 |
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* | Improved maps | Tiger Wang | 2015-07-14 | 1 | -23/+26 |
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* | Correct world height validations. | Tommy Santerre | 2015-03-20 | 1 | -1/+1 |
| | | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255 | ||||
* | Added first test to show the object can be created | Tycho | 2014-09-17 | 1 | -1/+1 |
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* | Code formatting fixes. | Howaner | 2014-08-19 | 1 | -4/+4 |
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* | Fixed style: spaces after commas. | madmaxoft | 2014-07-19 | 1 | -2/+2 |
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* | Basic style fixes. | madmaxoft | 2014-07-17 | 1 | -1/+1 |
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* | Normalized comments. | madmaxoft | 2014-07-17 | 1 | -2/+2 |
| | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | ||||
* | Fixed compile problem. | STRWarrior | 2014-05-10 | 1 | -1/+1 |
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* | A portal block now chooses a number between 2000 and 0 | STRWarrior | 2014-05-10 | 1 | -1/+1 |
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* | Each time a portal block receives a tick it has a 1 in 500 chance of spawning a zombie pigman. | STRWarrior | 2014-05-10 | 1 | -0/+14 |
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* | Improved Type safety of eBlockFace | Tycho | 2014-02-04 | 1 | -1/+1 |
| | | | | May Fix #640 | ||||
* | Changed pointers to references | Tycho | 2014-02-01 | 1 | -2/+2 |
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* | Changed signitures of Several BLockHandler Methods | Tycho | 2014-02-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check | ||||
* | Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT). | madmaxoft | 2013-12-20 | 1 | -2/+2 |
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* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+108 |