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* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-22/+3
| | | | | | | | | | | | | | | | | | | | | | | | | * Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
* Do not fake a tool when converting to pickups (#5170)Tiger Wang2021-03-281-1/+1
| | | | | * When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it. * Fixes #4795 - Remove unused a_Digger parameter to ConvertToPickups.
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-1/+1
| | | | | | | | | | | | | | | * Fix cmake not adding Werror on clang, and _lots_ of warnings * WIP: Build fixes * Cannot make intermediate blockhandler instance * Tiger's changes * Fix BitIndex check * Handle invalid NextState values in cMultiVersionProtocol Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
| | | | | - Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-31/+22
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Vector3 in Handlers (#4680)Mattes D2020-04-211-15/+21
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-10/+31
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* Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell102018-08-291-1/+1
| | | | | | | Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
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* Improved mapsTiger Wang2015-07-141-4/+6
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* Fixed a lot of warningstycho2015-05-191-5/+7
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* Refactored all player block placing to go through hooks.Mattes D2014-12-241-11/+0
| | | | Fixes #1618.
* Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy982014-09-091-6/+0
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* Fixed signs not staying on other signsTiger Wang2014-08-041-1/+2
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* Normalized code style for both sign handlers.madmaxoft2014-07-181-8/+9
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* Removed cBlockSignPostHandler descend.Howaner2014-07-181-2/+28
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* Added a extra wall sign handler.Howaner2014-07-181-0/+62
Fixes #1119