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path: root/src/Entities/Floater.cpp (follow)
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* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-37/+8
* FastRandom rewrite (#3754)peterbell102017-06-131-4/+6
* Changed fish launching mechanism (#3520)Alex2017-02-201-0/+2
* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-4/+4
* Test for correct coordinates when fishingGargaj2015-12-101-1/+1
* Unified the doxy-comment format.Mattes D2015-07-311-2/+2
* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-9/+10
* Added support for additional data in the ParticleEffect Packettycho2015-05-071-3/+3
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
* Normalized comments.madmaxoft2014-07-171-9/+9
* Changed BroadcastSoundEffect function to take floating pos.Howaner2014-07-131-1/+1
* Fixed most of the reordering warningsTycho2014-02-051-2/+2
* Improved Type safety of eBlockFaceTycho2014-02-041-2/+2
* Fixed Parentheses.STRWarrior2013-12-251-2/+2
* You are now able to sweep mobs to your position using fishing rods.STRWarrior2013-12-251-8/+129
* Fishing underground is slower and fishing while raining is faster.STRWarrior2013-12-221-0/+15
* Fixed compiler warnings.STRWarrior2013-12-221-2/+2
* Fishing now uses a countdown instead of a random number each tick.STRWarrior2013-12-221-11/+26
* You could now only get fish from non-source blocks. Fixed it.STRWarrior2013-12-211-1/+1
* Fixed bug where you could get fish from non-source blocks.STRWarrior2013-12-211-1/+1
* Fixed bug where the floater could pop in the water while you could already get a fish.STRWarrior2013-12-201-2/+2
* More reordering fixes.madmaxoft2013-12-201-3/+12
* Fixed #include in Floater.cpp.STRWarrior2013-12-191-1/+1
* The floater now actualy dives under water.STRWarrior2013-12-191-1/+1
* Added cFloater class.STRWarrior2013-12-191-0/+58