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2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-1/+0
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+0
2013-08-17Fixed compile-time warning in TNTEntity.madmaxoft1-4/+4
The FuseTime is now a double instead of a float
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-1/+1
As requested in FS 418.
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-34/+34
2013-06-18More TNT fixes.madmaxoft@gmail.com1-6/+7
Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-18Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com1-0/+33
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1392 0a769ca7-a7f5-676a-18bf-c427514a06d6