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path: root/src/Generating/CompoGenBiomal.cpp (unfollow)
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2021-03-18shared_ptr -> unique_ptr in generatorsTiger Wang1-5/+2
2020-05-10Cleanup some workarounds and warnings (#4735)peterbell101-45/+23
* Cleanup thread_local usage in FastRandom * Use constexpr to avoid clang warning * Fix more Wglobal-constructor warnings * Make MSVC happy?
2019-09-06Moved the generator defaults to ComposableGenerator.Mattes D1-3/+5
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-1/+0
Add check for number of empty lines between functions and fix the corresponding failures
2017-08-02Removed double includes (#3885)Lukas Pioch1-1/+0
2016-12-01Fixed villages generating under-water.Mattes D1-1/+6
The CompoGenBiomal didn't update the heightmap properly.
2016-02-05Bulk clearing of whitespaceLogicParrot1-18/+18
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-9/+9
2015-05-19Fixed compile and a few more warningstycho1-1/+6
2015-05-19Fixed a lot of warningstycho1-6/+9
2015-03-08Added parenthesis around the comparisonsSTRWarrior1-2/+2
2015-03-08Added grass/course dirt layer on MesaPlateauF(M)STRWarrior1-0/+14
2014-11-27CompoGenBiomal: Fixed signed vs unsigned comparison.Mattes D1-1/+1
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-0/+586
2014-11-20CompoGenBiomal: Fixed sealevel offset.Mattes D1-1/+1
2014-11-20CompoGenBiomal: Fixed sealevel not generating properly.Mattes D1-1/+2
2014-11-20Noise3D generators: Changed noise generator to InterpolNoise.Mattes D1-1/+1
2014-11-13Gen refactor: Implemented CompositedHeiGen.Mattes D1-214/+0
This fixes crashes in the Village generator due to the missing generator.
2014-11-12Generator: Shape initial refactoring.Mattes D1-0/+799
The code compiles, but several structure generators are broken, crash on start.