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A lightweight, fast and extensible game server for Minecraft
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path:
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src
/
Generating
/
DistortedHeightmap.cpp
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Author
Files
Lines
2014-10-27
Comment alignment.
Alexander Harkness
1
-4
/
+4
2014-10-27
CheckBasicStyle'd
Alexander Harkness
1
-14
/
+14
2014-10-27
Fixed remaining warnings.
Alexander Harkness
1
-5
/
+5
2014-10-27
Actually fixed the warning.
Alexander Harkness
1
-20
/
+9
2014-10-27
Test warning fix.
Alexander Harkness
1
-0
/
+11
2014-10-23
Merged IniFile into main MCS sources.
Mattes D
1
-1
/
+1
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-3
/
+3
2014-10-09
DistortedHeightmap: Fixed crash on number rounding.
Mattes D
1
-4
/
+5
2014-07-28
DistortedHeightmap: Now generates gravel in deep ocean.
STRWarrior
1
-1
/
+1
2014-07-22
Extreme Hills M variant only spawn with grass and stone
STRWarrior
1
-1
/
+1
2014-07-21
ExtremeHillsPlus and ExtremeHills spawn with grass only
STRWarrior
1
-12
/
+2
2014-07-17
Normalized comments.
madmaxoft
1
-5
/
+5
2014-06-11
Revert "Initial Mesa Bryce implementation."
madmaxoft
1
-3
/
+1
2014-06-10
Initial Mesa Bryce implementation.
madmaxoft
1
-1
/
+3
2014-01-07
Fixed a few MSVC warnings.
madmaxoft
1
-1
/
+2
2013-12-26
Simplefied Extreme Hills M pattern select.
STRWarrior
1
-11
/
+3
2013-12-25
Extreme Hills M biomes now generate gravel, stone and grass patterns.
STRWarrior
1
-2
/
+10
2013-12-25
Changed tbGravel. Vanilla has 3 layers of gravel and then stone.
STRWarrior
1
-3
/
+3
2013-12-25
Normal extreme hills (plus) now generate a stone/grass pattern.
STRWarrior
1
-2
/
+20
2013-12-25
This generates gravel in Extreme Hills M biomes.
STRWarrior
1
-2
/
+20
2013-12-20
Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).
madmaxoft
1
-1
/
+1
2013-12-08
moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741
Tycho Bickerstaff
1
-2
/
+4
2013-11-30
Added floor pattern for MegaTaiga biomes.
madmaxoft
1
-1
/
+10
2013-11-29
Implemented mesa biomes in DistortedHeightmap CompoGen.
madmaxoft
1
-19
/
+101
2013-11-29
DistortedHeightmap: Improved speed, prepared for mesa biomes.
madmaxoft
1
-157
/
+399
2013-11-28
Added new biomes to old composition generator.
madmaxoft
1
-0
/
+49
2013-11-28
Added new biomes to old height generators.
madmaxoft
1
-8
/
+80
2013-11-27
Fixed the remaining derps
Alexander Harkness
1
-1
/
+1
2013-11-25
Further attempts to fix compile
Tiger Wang
1
-1
/
+1
2013-11-24
Attempt to fix compilation
Tiger Wang
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-16
Fixed another unsigned integer comparison.
Alexander Harkness
1
-12
/
+12
2013-10-11
CompoGen and HeiGen read their settings in their respective Initialize() functions.
madmaxoft
1
-1
/
+26
2013-07-29
Changed everyting to Unix line endings.
Alexander Harkness
1
-419
/
+419
2013-06-04
DistortedHeightmap: Added clay / sand / dirt selection on ocean floor
madmaxoft@gmail.com
1
-2
/
+44
2013-05-16
DistortedHeightmap: Rewritten to use the optimized cPerlinNoise and linear upscaling
madmaxoft@gmail.com
1
-113
/
+48
2013-05-14
Noise3D generator is now using linear upscaling
madmaxoft@gmail.com
1
-3
/
+3
2013-05-12
LinearUpscale: postfixed with InPlace to differentiate from a future src/dst version
madmaxoft@gmail.com
1
-3
/
+3
2013-05-12
DistortedHeightmap: Deserts are now covered with sand and mushroom islands with mycelium (patch contributed by STR_Warrior)
madmaxoft@gmail.com
1
-3
/
+39
2013-05-12
Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.
madmaxoft@gmail.com
1
-3
/
+4
2013-05-12
DistortedHeightmap: Added info comment about the parameters table
madmaxoft@gmail.com
1
-1
/
+8
2013-05-06
DistortedHeightmap: Optimized by linear interpolation
madmaxoft@gmail.com
1
-46
/
+85
2013-05-06
DistortedHeightmap: Small optimizations, memory leak fix.
madmaxoft@gmail.com
1
-1
/
+12
2013-05-06
DistortedHeightmap: Slight speed increase
madmaxoft@gmail.com
1
-0
/
+7
2013-05-05
Added the DistortedHeightmap height and composition generator.
madmaxoft@gmail.com
1
-0
/
+341