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2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-32/+19
2014-11-23Noise3D generator: Enlarged averaging to avoid steep beach slopes.Mattes D1-2/+2
2014-11-20Generators: Unified SeaLevel into a single variable.Mattes D1-3/+0
2014-11-20Noise3D generators: Changed noise generator to InterpolNoise.Mattes D1-9/+9
2014-11-19cInterpolNoise: Implemented optimized 2D generating.Mattes D1-1/+2
2014-11-18Added a cInterpolNoise template for faster noise generator.Mattes D1-1/+4
2014-11-18Moved all Noise-related files into a separate folder.Mattes D1-1/+1
2014-11-17Added cImprovedNoise implementation.Mattes D1-3/+3
2014-11-12Generator: Shape initial refactoring.Mattes D1-18/+8
2014-11-10Added BiomalNoise3D shape generator.Mattes D1-0/+86
2014-11-09Noise3D generator: rewritten from scratch.Mattes D1-7/+39
2014-11-06Noise3D CompoGen: Fixed missing initialization.Mattes D1-0/+2
2014-01-10Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-106/+106
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-4/+9
2013-05-11Converted the Noise3D generator to optimized noise and lerpmadmaxoft@gmail.com1-4/+8
2013-04-27Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com1-2/+42
2013-04-27Noise3D: Made settable through INI, added slight height control, added basic compositingmadmaxoft@gmail.com1-0/+18
2013-04-27New terrain generator - Noise3D.madmaxoft@gmail.com1-0/+39