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* Added BiomalNoise3D shape generator.Mattes D2014-11-101-0/+86
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* Noise3D generator: rewritten from scratch.Mattes D2014-11-091-7/+39
| | | | Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
* Noise3D CompoGen: Fixed missing initialization.Mattes D2014-11-061-0/+2
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* Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft2014-01-101-1/+1
| | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
* Moved source to srcAlexander Harkness2013-11-241-0/+106