Commit message (Collapse) | Author | Files | Lines | ||
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2023-03-31 | Instead of explicit closure pieces try to place pieces with a single connector.PieceGenClosurePieces | Niels Breuker | 1 | -3/+0 | |
2023-03-30 | PieceGenerator: Added functionality to end a structure with a custom prefab. | Niels Breuker | 1 | -0/+3 | |
2021-04-08 | cPieceModifier interface and cPieceModifierRandomizeBlocks class (#5122) | Damián Imrich | 1 | -0/+40 | |
2021-03-18 | shared_ptr -> unique_ptr in generators | Tiger Wang | 1 | -7/+2 | |
2020-05-15 | Enable some more clang-tidy linter checks (#4738) | peterbell10 | 1 | -1/+1 | |
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate | |||||
2017-07-21 | Remove smart pointer macros | peterbell10 | 1 | -2/+2 | |
2017-05-04 | Gen: Moved PiecePool into a separate file. | Mattes D | 1 | -124/+13 | |
Also rewritten the PieceGenerator to use std::unique_ptr. | |||||
2017-02-13 | PieceGenerator: Added rotation-aware vertical connectors. | Mattes D | 1 | -3/+49 | |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -31/+31 | |
2015-12-01 | Added PieceStructures generator. | Mattes D | 1 | -18/+120 | |
2014-11-18 | Moved all Noise-related files into a separate folder. | Mattes D | 1 | -1/+1 | |
2014-07-17 | Basic style fixes. | madmaxoft | 1 | -2/+2 | |
2014-05-27 | cPieceGenerator chooses starting pieces based on weights. | madmaxoft | 1 | -0/+9 | |
Fixes #1033. | |||||
2014-05-25 | Added support for Miners' Village. | madmaxoft | 1 | -5/+16 | |
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | |||||
2014-05-22 | Villages have min and max density setting. | madmaxoft | 1 | -0/+5 | |
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020. | |||||
2014-05-17 | Village roads are drawn properly. | madmaxoft | 1 | -2/+2 | |
2014-05-17 | Village houses are height-adjusted onto the terrain. | madmaxoft | 1 | -0/+7 | |
2014-05-05 | Changed cPieceGenerator to support pairings. | madmaxoft | 1 | -1/+2 | |
Fixes #982. | |||||
2014-04-15 | Added support for per-piece per-placement weights in cPieceGenerator. | madmaxoft | 1 | -1/+19 | |
Ref.: #753. | |||||
2014-03-14 | Fixed xofts issues | Tycho | 1 | -2/+2 | |
2014-03-11 | Fixed Warnings in PieceGenerator | Tycho | 1 | -2/+2 | |
2014-03-09 | A working POCPiece generator. | madmaxoft | 1 | -1/+9 | |
2014-03-09 | cPieceGenerator: New connectors are added to the free pool. | madmaxoft | 1 | -3/+4 | |
2014-03-09 | PieceGenerator can connect two connectors of the same type. | madmaxoft | 1 | -13/+38 | |
Also added extensive debugging output and a test. | |||||
2014-03-09 | Added the first skeleton code for PieceGenerator. | madmaxoft | 1 | -0/+213 | |
This is a WIP and won't work / isn't used at all. |