Commit message (Collapse) | Author | Files | Lines | ||
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2017-08-17 | Changed int parameters to vector parameters in cCuboid and simulators (#3874) | Lane Kolbly | 1 | -2/+2 | |
2017-02-13 | PieceGenerator: Added rotation-aware vertical connectors. | Mattes D | 1 | -7/+7 | |
2017-01-15 | Moved cPrefab parser self-check to the LoadablePieces test. (#3536) | Mattes D | 1 | -105/+0 | |
2016-11-24 | Prefabs: Implemented support for ExpandFloorStrategy. | Mattes D | 1 | -34/+82 | |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -22/+22 | |
2015-06-18 | PrefabPiecePool: Added loading from cubeset file. | Mattes D | 1 | -0/+49 | |
2015-05-24 | Made -Weverything an error. | tycho | 1 | -5/+5 | |
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -3/+3 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -3/+3 | |
2014-07-17 | Basic style fixes. | madmaxoft | 1 | -1/+1 | |
2014-06-23 | Prefabs don't draw into chunk if they don't intersect. | madmaxoft | 1 | -0/+11 | |
2014-05-26 | Fixed prefab test initialization. | madmaxoft | 1 | -0/+3 | |
2014-05-25 | Added support for Miners' Village. | madmaxoft | 1 | -2/+4 | |
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | |||||
2014-05-24 | Added Japanese village prefabs. | madmaxoft | 1 | -0/+9 | |
2014-05-17 | Village houses are height-adjusted onto the terrain. | madmaxoft | 1 | -2/+10 | |
2014-05-15 | cPrefab can be constructed in code. | madmaxoft | 1 | -0/+36 | |
2014-05-05 | Prefabs can specify that they don't want flooring. | madmaxoft | 1 | -30/+33 | |
Previously the flag was ignored. | |||||
2014-04-27 | Removed unneeded assert | Tycho | 1 | -1/+1 | |
Fixed CID 43610 | |||||
2014-04-21 | Added prefab hitboxes. | madmaxoft | 1 | -1/+8 | |
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish. | |||||
2014-04-17 | Added area flooring. | madmaxoft | 1 | -1/+42 | |
Fixes #743. | |||||
2014-04-17 | Added Prefab initializers to SELFTEST code. | madmaxoft | 1 | -1/+13 | |
2014-04-17 | Prefabs can have per-piece per-placement weights. | madmaxoft | 1 | -1/+73 | |
Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents. | |||||
2014-03-30 | Added asserts for critical data in cPrefab. | madmaxoft | 1 | -0/+4 | |
2014-03-29 | cPrefab now uses a struct for block type definition in CharMap. | madmaxoft | 1 | -9/+94 | |
As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST. | |||||
2014-03-28 | Fixed Prefab's rotations. | madmaxoft | 1 | -4/+28 | |
2014-03-27 | cPrefab can draw itself into a cChunkDesc. | madmaxoft | 1 | -4/+7 | |
2014-03-26 | Prefabs support connectors, rotations and merge strategy. | madmaxoft | 1 | -2/+63 | |
2014-03-25 | Added a basic cPrefab class. | madmaxoft | 1 | -0/+139 | |
Can be defined in the source by GalExport's cpp output. |