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path: root/src/Generating/Prefab.cpp (unfollow)
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2016-11-24Prefabs: Implemented support for ExpandFloorStrategy.Mattes D1-34/+82
2016-02-05Bulk clearing of whitespaceLogicParrot1-22/+22
2015-06-18PrefabPiecePool: Added loading from cubeset file.Mattes D1-0/+49
2015-05-24Made -Weverything an error.tycho1-5/+5
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-06-23Prefabs don't draw into chunk if they don't intersect.madmaxoft1-0/+11
2014-05-26Fixed prefab test initialization.madmaxoft1-0/+3
2014-05-25Added support for Miners' Village.madmaxoft1-2/+4
2014-05-24Added Japanese village prefabs.madmaxoft1-0/+9
2014-05-17Village houses are height-adjusted onto the terrain.madmaxoft1-2/+10
2014-05-15cPrefab can be constructed in code.madmaxoft1-0/+36
2014-05-05Prefabs can specify that they don't want flooring.madmaxoft1-30/+33
2014-04-27Removed unneeded assertTycho1-1/+1
2014-04-21Added prefab hitboxes.madmaxoft1-1/+8
2014-04-17Added area flooring.madmaxoft1-1/+42
2014-04-17Added Prefab initializers to SELFTEST code.madmaxoft1-1/+13
2014-04-17Prefabs can have per-piece per-placement weights.madmaxoft1-1/+73
2014-03-30Added asserts for critical data in cPrefab.madmaxoft1-0/+4
2014-03-29cPrefab now uses a struct for block type definition in CharMap.madmaxoft1-9/+94
2014-03-28Fixed Prefab's rotations.madmaxoft1-4/+28
2014-03-27cPrefab can draw itself into a cChunkDesc.madmaxoft1-4/+7
2014-03-26Prefabs support connectors, rotations and merge strategy.madmaxoft1-2/+63
2014-03-25Added a basic cPrefab class.madmaxoft1-0/+139