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path: root/src/Generating/Prefab.cpp (unfollow)
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2014-10-23En masse NULL -> nullptr replaceTiger Wang1-3/+3
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-06-23Prefabs don't draw into chunk if they don't intersect.madmaxoft1-0/+11
2014-05-26Fixed prefab test initialization.madmaxoft1-0/+3
2014-05-25Added support for Miners' Village.madmaxoft1-2/+4
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
2014-05-24Added Japanese village prefabs.madmaxoft1-0/+9
2014-05-17Village houses are height-adjusted onto the terrain.madmaxoft1-2/+10
2014-05-15cPrefab can be constructed in code.madmaxoft1-0/+36
2014-05-05Prefabs can specify that they don't want flooring.madmaxoft1-30/+33
Previously the flag was ignored.
2014-04-27Removed unneeded assertTycho1-1/+1
Fixed CID 43610
2014-04-21Added prefab hitboxes.madmaxoft1-1/+8
The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
2014-04-17Added area flooring.madmaxoft1-1/+42
Fixes #743.
2014-04-17Added Prefab initializers to SELFTEST code.madmaxoft1-1/+13
2014-04-17Prefabs can have per-piece per-placement weights.madmaxoft1-1/+73
Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
2014-03-30Added asserts for critical data in cPrefab.madmaxoft1-0/+4
2014-03-29cPrefab now uses a struct for block type definition in CharMap.madmaxoft1-9/+94
As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST.
2014-03-28Fixed Prefab's rotations.madmaxoft1-4/+28
2014-03-27cPrefab can draw itself into a cChunkDesc.madmaxoft1-4/+7
2014-03-26Prefabs support connectors, rotations and merge strategy.madmaxoft1-2/+63
2014-03-25Added a basic cPrefab class.madmaxoft1-0/+139
Can be defined in the source by GalExport's cpp output.