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path: root/src/Generating/Prefab.cpp (follow)
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* Added prefab hitboxes.madmaxoft2014-04-211-1/+8
| | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
* Added area flooring.madmaxoft2014-04-171-1/+42
| | | | Fixes #743.
* Added Prefab initializers to SELFTEST code.madmaxoft2014-04-171-1/+13
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* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-1/+73
| | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
* Added asserts for critical data in cPrefab.madmaxoft2014-03-301-0/+4
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* cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-291-9/+94
| | | | | As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST.
* Fixed Prefab's rotations.madmaxoft2014-03-281-4/+28
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* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-271-4/+7
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* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-261-2/+63
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* Added a basic cPrefab class.madmaxoft2014-03-251-0/+139
Can be defined in the source by GalExport's cpp output.