Commit message (Collapse) | Author | Files | Lines | ||
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2020-08-01 | Replaced cpp14::make_unique<> with std::make_unique<>. | Mattes D | 1 | -2/+2 | |
2019-08-11 | Fix building with clang 8.0 (#4346) | Bond-009 | 1 | -4/+6 | |
2018-09-24 | Add a formatting function for Vector3 (#4282) | peterbell10 | 1 | -3/+6 | |
* Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG | |||||
2018-08-29 | Force all headers other than "Globals.h" to be included with relative paths (#4269) | peterbell10 | 1 | -2/+2 | |
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work. | |||||
2018-05-02 | Prefer static_cast to reinterpret_cast (#4223) | peterbell10 | 1 | -2/+2 | |
* Change reinterpret_cast -> static_cast wherever possible * Remove more unnecessary `const_cast`s. reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there. | |||||
2017-07-21 | Remove smart pointer macros | peterbell10 | 1 | -1/+1 | |
2017-02-13 | PieceGenerator: Added rotation-aware vertical connectors. | Mattes D | 1 | -3/+9 | |
2017-01-13 | Fixed race conditions and forgotten clear in Lua ref tracking. (#3530) | Mattes D | 1 | -0/+1 | |
This fixes occasional crashes on plugin reload. | |||||
2016-11-24 | Prefabs: Implemented support for ExpandFloorStrategy. | Mattes D | 1 | -10/+44 | |
2016-06-18 | SelfTests: Removed the unneeded cSelfTests class. | Mattes D | 1 | -1/+0 | |
2015-12-01 | Added more details to the cubeset format documentation. | Mattes D | 1 | -2/+2 | |
2015-12-01 | Added PieceStructures generator. | Mattes D | 1 | -56/+176 | |
2015-10-05 | Generator: Fixed missing hitbox assignment. | Mattes D | 1 | -0/+1 | |
This had caused village houses to generate too close to each other. | |||||
2015-06-20 | Added basic support for loading village prefabs from files. | Mattes D | 1 | -2/+76 | |
2015-06-19 | Externalized cPrefabPiecePool self-test. | Mattes D | 1 | -27/+2 | |
2015-06-18 | PrefabPiecePool: Added loading from cubeset file. | Mattes D | 1 | -0/+439 | |
2015-05-24 | Made -Weverything an error. | tycho | 1 | -3/+3 | |
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -3/+3 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -3/+3 | |
2014-05-28 | Fixed a memory leak in cPrefabPiecePool. | madmaxoft | 1 | -0/+28 | |
The pool pieces weren't freed upon pool destruction. | |||||
2014-05-27 | cPieceGenerator chooses starting pieces based on weights. | madmaxoft | 1 | -0/+9 | |
Fixes #1033. | |||||
2014-05-07 | Initial cPrefabPiecePool refactoring. | madmaxoft | 1 | -0/+121 | |
Ref.: #986. |