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path: root/src/Generating/Prefabs/PlainsVillagePrefabs.cpp (unfollow)
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2014-07-22Updated prefabs to current Gallery content.madmaxoft1-192/+191
2014-07-17Normalized comments.madmaxoft1-36/+36
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-10Removed lilypad from plains village prefabs.madmaxoft1-7/+8
2014-07-08Updated generator prefabs to current Gallery contents.madmaxoft1-1/+2
2014-06-21Updated prefabs to the latest Gallery content.madmaxoft1-214/+217
2014-05-31Updated PlainsVillage prefabs.madmaxoft1-73/+85
2014-05-30Updated PlainsVillage and AlchemistVillage.madmaxoft1-44/+862
2014-05-27Fixed testing weights in PlainsVillages.madmaxoft1-3/+3
2014-05-25Added support for Miners' Village.madmaxoft1-2032/+2977
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
2014-05-22Updated plains village prefabs.madmaxoft1-186/+171
Expanded the hitboxes so that houses don't touch each other. Fixed minor visual defects.
2014-05-22Updated plains village prefabs.madmaxoft1-44/+43
The DoublePlantBed had sponges in wrong places, plus a few cosmetic fixes.
2014-05-17Updated PlainsVillage prefabs to the latest Gallery contents.madmaxoft1-2265/+2892
2014-05-15Changed village road generation to use multiple prefabs.madmaxoft1-4/+4
2014-05-15VillageGen rewritten using BFSPieceGenerator.madmaxoft1-207/+209
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-11Initial VillageGen implementation.madmaxoft1-0/+3726
WIP, doesn't generate anything yet. Ref.: 740.