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path: root/src/Generating/StructGen.cpp (follow)
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* Remove redundant heighmap codepeterbell102017-06-141-15/+1
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* Reduced unnecessary block updatesLogicParrot2016-04-221-0/+8
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* Bulk clearing of whitespaceLogicParrot2016-02-051-27/+27
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* Moved variables into scope, removed unused variables and fixed variablesLukas Pioch2015-12-171-2/+2
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* Added OrePockets and DirtPockets finish gens.Mattes D2015-11-251-110/+0
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* Fix old style casts and implicit conversionsMatti Hänninen2015-08-121-6/+6
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* Fixed some more warningstycho2015-05-191-14/+14
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* More style checking.Mattes D2015-05-091-1/+1
| | | | Spaces around some operators are checked.
* Refactored all player block placing to go through hooks.Mattes D2014-12-241-7/+7
| | | | Fixes #1618.
* Generator: Fixed crash with trees too high.Mattes D2014-11-151-2/+7
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* Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-0/+1
| | | | This fixes crashes in the Village generator due to the missing generator.
* Generator: Shape initial refactoring.Mattes D2014-11-121-18/+8
| | | | The code compiles, but several structure generators are broken, crash on start.
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-1/+1
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* Added Granite, Diorite and Andesite to the NaturalPatches generator.STRWarrior2014-09-281-2/+4
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* Bunch of tweaks:STRWarrior2014-08-101-1/+1
| | | | | | Renamed Quarts to Quartz Using const_iterator instead of iterator Used CheckBasicStyle script to find style errors
* Changed cStructGenOreNests to take a list of ores + the block to replace.STRWarrior2014-08-101-48/+10
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* CheckBasicStyle: multi-level indent change.madmaxoft2014-08-041-3/+3
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* Generator: removed rnd definitions that are never readarchshift2014-07-181-1/+0
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* Basic style fixes.madmaxoft2014-07-171-7/+7
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* Normalized comments.madmaxoft2014-07-171-6/+6
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Fixed a few more switch warnings.archshift2014-05-121-15/+13
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* Implemented faster upscaling using templates.madmaxoft2014-03-211-2/+2
| | | | Fixes #819.
* Unified StructureGens and FinisherGens.madmaxoft2014-03-011-5/+5
| | | | Now they are all Finishers. Fixes #398.
* Thread safe cMap managerandrew2014-02-201-9/+0
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* Fixed compile and some warnings in MSVSTiger Wang2014-02-091-9/+0
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* Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2013-12-201-2/+6
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* Trees will generate in the new biomes.madmaxoft2013-11-281-14/+51
| | | | Only the generic trees, the special variants haven't yet been implemented.
* Moved source to srcAlexander Harkness2013-11-241-0/+675