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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
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fixesandfeatures
formattingcodes
ghastsounds
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A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Generating
/
Trees.cpp
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Author
Files
Lines
2020-05-15
Enable some more clang-tidy linter checks (#4738)
peterbell10
1
-1
/
+1
2020-05-06
Add tree generation for ExtemeHills and other biomes (#4713)
mBornand
1
-17
/
+33
2020-04-03
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
1
-0
/
+1
2019-12-22
Improved large jungle and acacia tree generation (#4413)
NiLSPACE
1
-252
/
+300
2019-09-06
Separated chunk generator from world / plugin interfaces.
Mattes D
1
-87
/
+0
2017-08-03
Remove double includes part 2 (#3890)
peterbell10
1
-1
/
+0
2016-12-02
Fix floating large trees (#3460)
James Balajan
1
-0
/
+18
2016-06-10
Normalized Vector3 API to use the same capitalization as all else.
Mattes D
1
-2
/
+2
2016-04-22
Reduced unnecessary block updates
LogicParrot
1
-15
/
+11
2016-02-05
Bulk clearing of whitespace
LogicParrot
1
-49
/
+49
2015-07-31
Unified the doxy-comment format.
Mattes D
1
-1
/
+1
2015-07-13
Sapling Growth Update
Samuel Barney
1
-3
/
+91
2015-05-24
Made -Weverything an error.
tycho
1
-2
/
+2
2015-05-19
Fixed some more warnings
tycho
1
-20
/
+20
2015-05-09
More style checking.
Mattes D
1
-2
/
+2
2015-03-08
Added proper trees to Mesa biomes
STRWarrior
1
-6
/
+10
2014-12-24
Refactored all player block placing to go through hooks.
Mattes D
1
-7
/
+7
2014-11-16
Changed comment
STRWarrior
1
-1
/
+1
2014-11-13
First implementation for the LargeOakTree
STRWarrior
1
-2
/
+104
2014-10-08
Added comments to the GetAcaciaTreeImage function
STRWarrior
1
-0
/
+18
2014-10-08
Using array with possible directions.
STRWarrior
1
-8
/
+9
2014-10-08
Added AcaciaTrees for the savanna biomes
STRWarrior
1
-5
/
+56
2014-08-02
Added proper trees and height for SwamplandM biome
STRWarrior
1
-1
/
+1
2014-07-30
Suggestions
STRWarrior
1
-2
/
+2
2014-07-30
Moved GetRoofedForestTreeImage content to GetDarkoakTreeImage
STRWarrior
1
-64
/
+55
2014-07-30
Fixed comment at the end of a for-loop
STRWarrior
1
-1
/
+1
2014-07-30
Fixed compiling using Clang
STRWarrior
1
-4
/
+2
2014-07-30
Added RoofedForest trees.
STRWarrior
1
-2
/
+71
2014-07-19
Trees.cpp: removed unused "debug" fields
archshift
1
-7
/
+1
2014-07-17
Fixed code style in Trees.cpp.
madmaxoft
1
-24
/
+24
2014-07-17
Basic style fixes.
madmaxoft
1
-4
/
+4
2014-07-17
Normalized comments.
madmaxoft
1
-5
/
+5
2014-06-08
Fixed E_META_...Typos in BlockID.h
narroo
1
-78
/
+78
2014-05-12
More switch warnings.
archshift
1
-7
/
+27
2014-05-09
Fixed MSVC 64-bit build warnings.
Mattes D
1
-1
/
+1
2014-05-08
Fixed MSVC 64-bit build warnings.
Mattes D
1
-1
/
+1
2014-03-07
Warnings
Tycho
1
-1
/
+1
2014-02-19
Add BlockNewLeaves.h and rename Darkoac to Darkoak
Howaner
1
-1
/
+1
2014-02-19
Add new Trees (without Generator)
Howaner
1
-0
/
+18
2013-12-29
Added function to create Tall Birch tree in BirchTreeForest biomes
Mike Hunsinger
1
-3
/
+46
2013-11-28
Trees will generate in the new biomes.
madmaxoft
1
-0
/
+50
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-03-19
Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)
madmaxoft@gmail.com
1
-1
/
+1
2012-09-23
Source files cleanup: Generating-related files in a separate subfolder
madmaxoft@gmail.com
1
-1
/
+1
2012-07-15
Basic jungle trees with vines, efficient trees handling.
madmaxoft@gmail.com
1
-107
/
+212
2012-07-02
Temporary jungle trees (swamp-like), based on code by STR_Warrior). Also vines don't overwrite leaves anymore.
madmaxoft@gmail.com
1
-1
/
+42
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-538
/
+538
2012-06-02
Fixed Linux compilation complaining about min() and max(), hopefully forever. Use std::min() and std::max()
madmaxoft@gmail.com
1
-9
/
+1
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-0
/
+546