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path: root/src/Generating/VillageGen.cpp (follow)
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* Merge branch 'master' into PreventNewWarningstycho2015-05-231-2/+2
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| * Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.Lukas Pioch2015-05-231-2/+2
* | Fixed some more warningstycho2015-05-191-2/+2
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* More style checking.Mattes D2015-05-091-1/+1
* Generator: Shape initial refactoring.Mattes D2014-11-121-3/+3
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-6/+6
* VillageGen: Fixed a typo in commentSTRWarrior2014-08-031-1/+1
* Fixed tabs used for alignment.madmaxoft2014-07-171-1/+1
* Normalized comments.madmaxoft2014-07-171-1/+1
* Merge branch 'master' of github.com:mc-server/MCServerTycho2014-06-161-5/+6
* Roads in villages are made out of wooden planks if they generate on water.STRWarrior2014-06-111-4/+17
* Fixed a memory leak in VillagGen.madmaxoft2014-05-311-0/+5
* Added AlchemistVillage prefabs (Thanks, KingsCraftAu).madmaxoft2014-05-271-9/+23
* Added support for Miners' Village.madmaxoft2014-05-251-5/+40
* Added Japanese village prefabs.madmaxoft2014-05-241-4/+11
* Villages have min and max density setting.madmaxoft2014-05-221-12/+80
* Changed desert village roads to gravel.madmaxoft2014-05-211-1/+1
* Added second kind of desert village (FlatRoof).madmaxoft2014-05-211-4/+9
* Village roads are drawn properly.madmaxoft2014-05-171-6/+33
* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-5/+36
* Changed village road generation to use multiple prefabs.madmaxoft2014-05-151-31/+30
* VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-151-105/+91
* VillageGen: Added well placement and the general algorithm description.madmaxoft2014-05-121-5/+142
* Initial VillageGen implementation.madmaxoft2014-05-111-0/+116