index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Item.h
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Author
Files
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2014-01-16
Removed obsoleted functions
Tiger Wang
1
-5
/
+0
2014-01-16
Possibly did what xoft wanted
Tiger Wang
1
-0
/
+3
2014-01-15
Implemented custom names and lore
Tiger Wang
1
-8
/
+35
2014-01-06
Fixed a few MSVC warnings.
madmaxoft
1
-2
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-10
Added cItem::GetMaxStackSize()
madmaxoft
1
-0
/
+3
2013-08-04
cItem: Removed a warning emitted when creating an item from air
madmaxoft
1
-1
/
+4
2013-06-16
cItem: Added useful utility functions
madmaxoft@gmail.com
1
-3
/
+21
2013-06-04
Added cItem copy-constructor to Lua API, made cItem::IsEqual() and IsStackable() enchantment-aware
madmaxoft@gmail.com
1
-1
/
+15
2013-06-02
Enchantments: API and sending to client
madmaxoft@gmail.com
1
-9
/
+26
2013-06-01
cItem constructor changed to create single-piece items when not given count
madmaxoft@gmail.com
1
-5
/
+20
2013-05-24
Refactored cInventory to use cItemGrid for the actual Storage
madmaxoft@gmail.com
1
-1
/
+1
2013-05-19
Inventory code cleanup, players can now see each other's armor
madmaxoft@gmail.com
1
-1
/
+1
2013-05-12
cItems: Added runtime bounds-checking to avoid server crashes with badly written plugins.
madmaxoft@gmail.com
1
-8
/
+7
2013-05-09
Tiny formatting fix of rev 1463
madmaxoft@gmail.com
1
-0
/
+2
2013-05-09
function SpawnItemPickups is now exported to Lua. Lua is able to create a Items object.
nielsbreu@gmail.com
1
-0
/
+2
2013-04-11
Fixed a bit of coding style and function names in cItem
madmaxoft@gmail.com
1
-49
/
+6
2013-04-10
Dispensers rewritten to use ItemGrid
madmaxoft@gmail.com
1
-2
/
+11
2013-04-10
Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.
madmaxoft@gmail.com
1
-0
/
+3
2013-04-06
Mineshafts: Added random loot to generated chests and fixed chest direction
madmaxoft@gmail.com
1
-0
/
+14
2013-01-27
cItems: Fixed parameter names according to conventions
madmaxoft@gmail.com
1
-4
/
+4
2013-01-27
Added cItems to Lua API.
madmaxoft@gmail.com
1
-1
/
+28
2013-01-12
Merged branch "branches/hooks" into "trunk".
madmaxoft@gmail.com
1
-31
/
+20
2012-11-11
Cleanup: Removed deprecated functions from Lua API
madmaxoft@gmail.com
1
-8
/
+0
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-0
/
+0
2012-08-19
Another handful of packets rewritten.
madmaxoft@gmail.com
1
-7
/
+10
2012-08-18
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
1
-7
/
+34
2012-08-03
Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-19
Removed json-related methods from Lua API
madmaxoft@gmail.com
1
-0
/
+2
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-114
/
+114
2012-06-12
Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.
madmaxoft@gmail.com
1
-27
/
+34
2012-06-06
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
1
-1
/
+11
2012-05-28
Chests and Furnaces are now saved properly into Anvil scheme.
madmaxoft@gmail.com
1
-1
/
+1
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-2
/
+2
2011-12-28
- implemented the fire simulation in native c++ (cFireSimulator)
lapayo94@gmail.com
1
-0
/
+53
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-1
/
+3
2011-10-31
Player data is saved and loaded as human readable JSON now.
faketruth
1
-0
/
+9
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+33