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* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-3/+3
| | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
* End crystal placement (#5112)Damián Imrich2021-01-221-0/+81
* End crystal placement * End crystal placement - fixed error and added some comments * Removed unused includes * Update src/Items/ItemEndCrystal.h Co-authored-by: Alexander Harkness <me@bearbin.net> * End Crystal placement, early-return pattern enforcement * End crystal Item finish? * Small changes Fixed a crashbug in ender crystal destruction. According to vanilla 1.16 testing, end crystals don't place if any entity intersects the box, not just other end crystals. Check return value of SpawnEnderCrystal. Add header in SeeMake. Cafe Stile Redux. * The stylechecker relies on CMakeLists * There is another Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>