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* Transition to non-pointer item handler
* That is my destructor - I decide when I leave this world
* I declare your destruction private and you final
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last.
Note: Still need to create a block entity so that portals don't become invisible when you relog.
Addresses part of #3445
Fixes #3695
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