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path: root/src/Items/ItemPotion.h (follow)
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* Increase speed of splash potion and expbottle (#4513)Mat2020-03-221-1/+4
* Don't remove items twice (#4524)Mat2020-03-221-1/+1
* Minor changes (#3909)mathiascode2017-08-241-1/+1
* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-12/+12
* Placing a fluid from bucket calls plugin hooks.Mattes D2015-04-141-1/+4
* Changed cEntity::m_UniqueID to UInt32.Mattes D2015-03-211-1/+1
* Fixed potion removing in creative mode.Howaner2014-08-301-2/+6
* Fixed indentations, removed redundant init code in SplashPotionEntity.cpparchshift2014-07-261-3/+5
* Moved potion static functions to EntityEffect to create splash potions through worldarchshift2014-07-261-129/+7
* Splash potions: Renamed PotionParticleType to PotionColor for clarityarchshift2014-07-191-3/+3
* Reformatted cItemPotionHandler.madmaxoft2014-07-171-47/+77
* Readability and clarity changesarchshift2014-07-141-30/+45
* For now, removed creator member from Entity Effect for pointer safetyarchshift2014-07-121-2/+2
* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-1/+1
* Entity Effects: Clarified user, added it to AddEntityEffectarchshift2014-06-171-1/+1
* Changed the AddEntityEffect() params for easier calls.madmaxoft2014-06-171-2/+1
* Fixed MSVC compilation.madmaxoft2014-06-171-7/+7
* Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift2014-06-171-1/+1
* Removed long function wrappingarchshift2014-06-171-10/+2
* ItemHandler: changed IsDrinkable() to take a short argumentarchshift2014-06-171-9/+4
* Splash potion: Adjusted speed, fixed spawn positionarchshift2014-06-171-6/+3
* Entity effect type: use 'eff' as a prefix instead of 'ef'archshift2014-06-171-33/+33
* Added splash potion functionalityarchshift2014-06-171-1/+35
* Implemented drinkable potions, noeffect entity effect,archshift2014-06-171-0/+137