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path: root/src/Items/ItemSword.h (unfollow)
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2021-12-02ItemHandler initialisation is a constant expression (#5344)x12xx12x1-10/+6
2020-04-16Using Super.Mattes D1-4/+6
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-3/+3
2018-02-05Deal with covered switches consistently (#4161)peterbell101-0/+1
2018-01-05Item durability loss now depends on the item used. (#4123)Alexander Harkness1-10/+3
2017-08-06Removed unneeded includes (#3902)Lukas Pioch1-2/+0
2016-11-13Added missing "override" specifier.Mattes D1-1/+1
2016-11-06Anticheat fastbreak (#3411)mohe20151-0/+28
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-1/+4
2014-07-27Hotfixed compilation problems.madmaxoft1-1/+1
2014-07-26Rename function.Howaner1-1/+1
2014-07-24Fixed block dropsTiger Wang1-1/+0
2014-07-23Fix item durability.Howaner1-2/+15
2014-05-06Rename CanRepairWithItem to CanRepairWithRawMaterial and rename Size() to Count()Howaner1-6/+6
2014-05-05Add anvil window and slot area.Howaner1-0/+13
2014-02-23Use the ItemCategorie::IsSword() Method.Howaner1-19/+0
2014-02-23No Sword Block Destroying in Creative ModeHowaner1-0/+19
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-3/+12
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-20/+20
2013-04-06Cobwebs are now washed away by water and can be broken by swords and shears, giving string.madmaxoft@gmail.com1-1/+1
2012-10-18Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com1-2/+2
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-2/+2
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-0/+0
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-3/+5
2012-07-16Some code improvementslapayo94@gmail.com1-1/+1
2012-07-15A new Block handling system :olapayo94@gmail.com1-0/+19