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2015-05-09CheckBasicStyle: checks spaces around * and &.Mattes D1-1/+1
2015-03-14Fixed grass spread, closes #1743Tiger Wang1-3/+1
- Removed the salt parameter in cFastRandom functions, it wasn't doing what we thought it was following the move to C++11
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-9/+9
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-9/+9
2014-09-131.8: Fixed maps.Howaner1-4/+4
2014-07-07Implemented trapped chests & othersTiger Wang1-2/+2
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
2014-05-09Fixed MSVC 64-bit build warnings.Mattes D1-1/+1
2014-05-08Fixed MSVC 64-bit build warnings.Mattes D1-1/+1
2014-03-14Fixed a few unneeded breaksTycho1-1/+3
2014-02-27Fixed crash and some warnings in map handling.madmaxoft1-0/+2
Fixes #728.
2014-02-24Fixed MCServer not compiling with C++03 compilersSTRWarrior1-7/+7
2014-02-23Maps: Improvementsandrew1-3/+9
2014-02-22Documented and exported cMapandrew1-6/+43
2014-02-22Semi-working implementation of cMap::UpdatePixelandrew1-11/+77
2014-02-21Split cMap::UpdateClientandrew1-50/+76
2014-02-19cMapDecorator: Implemented random rotationsandrew1-10/+15
2014-02-19Documented cMapandrew1-4/+8
2014-02-18Map decorators; Map clientsandrew1-23/+209
2014-02-17Map item handler; Fixed several bugsandrew1-11/+52
2014-02-15cMap::UpdateRadiusandrew1-11/+101
2014-02-14EmptyMap item handlerandrew1-4/+4
2014-02-14Send map when selectedandrew1-18/+29
2014-02-13IDCount Serializationandrew1-0/+18
2014-02-13Implementation of in-game mapsandrew1-0/+149