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2022-04-20Valid Height is now checked by vector.x12xx12x1-1/+1
2021-08-20Slime spawinig in swamps (#5281)JK2K1-2/+19
2021-01-11Convert most calls to blocking GetHeight/GetBiomeAt to direct chunk accessesTiger Wang1-7/+0
2020-09-27Fixing Mob spawner behaviour (#4930)12xx121-102/+115
2020-04-04Implement wither skeletons (#4563)Mat1-1/+18
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
2020-03-27Reduce ghast spawn rate againMat1-1/+1
2020-03-27Reduce ghast spawn rateMat1-1/+1
2020-03-26Improvements to blaze and ghast (#4547)Mat1-1/+9
2020-03-25Fix nether mob spawning (#4546)Mat1-80/+93
2019-10-28Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D1-77/+76
2018-08-02Experience orb (#4259)changyong guo1-2/+8
2018-04-11Removed duplicate code (#4198)Bond-0091-63/+148
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-10/+1
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-1/+10
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-10/+1
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-6/+7
2017-07-21FastRandom: Remove discrepancy between arg and return value type. (#3846)Mattes D1-9/+5
2017-06-16Remove sign conversionpeterbell101-1/+2
2017-06-13FastRandom rewrite (#3754)peterbell101-10/+6
2016-03-01Mobs no longer spawn at the top of the nether.tonibm191-0/+5
2016-01-16Fixed non-natural spawning near player (egg, breeding, etc.)LogicParrot1-174/+184
2015-10-29Added cave spider to MobSpawnerLukas Pioch1-0/+11
2015-05-24Made -Weverything an error.tycho1-1/+1
2015-05-09CheckBasicStyle: checks spaces around * and &.Mattes D1-2/+2
2015-03-20Correct world height validations.Tommy Santerre1-1/+1
2015-03-14Fixed grass spread, closes #1743Tiger Wang1-5/+4
2015-02-20Fixed monster spawn randomness.Mattes D1-1/+2
2014-12-20Added RabbitsMasy981-0/+2
2014-12-18Added Entity GuardianMasy981-0/+6
2014-12-05Fixed reported parentheses around comparisons.Mattes D1-4/+4
2014-12-02updated mooshroom check for myceliump-mcgowan1-1/+1
2014-12-02extra formatting parenthesesp-mcgowan1-2/+2
2014-12-02added spawning rule to mooshroomp-mcgowan1-0/+13
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-09-19Implemented mob spawner.Howaner1-6/+7
2014-09-17Added first test to show the object can be createdTycho1-50/+50
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-21Style: Normalized spaces after if, for and while.madmaxoft1-1/+1
2014-07-20Bug and crash fixesTiger Wang1-1/+2
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-07-17Fixed basic whitespace problems.madmaxoft1-1/+1
2014-05-09Fixed MSVC 64-bit build warnings.Mattes D1-3/+3
2014-05-08Fixed MSVC 64-bit build warnings.Mattes D1-3/+3
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-2/+2
2014-03-31Realised suggestionsTiger Wang1-5/+8
2014-03-31Fixed a few Y too high/low assertsTiger Wang1-5/+7
2014-03-16Add new leaves to all classes.Howaner1-1/+1
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-7/+7
2014-02-09Fixed compile and some warnings in MSVSTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-08MobSpawner: Added skeleton and wolf conditions.madmaxoft1-19/+91
2013-11-04Autogeneration of settings.ini and webadmin.iniTiger Wang1-3/+3
2013-10-29Changes based on madmaxoft's nitpicker notes.Samuel Barney1-14/+10
2013-10-29Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney1-9/+16
2013-10-28Got spiders and other mobs respecting night and day for spawningSamuel Barney1-11/+19
2013-10-28Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.Samuel Barney1-18/+56
2013-10-26Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.Samuel Barney1-1/+2
2013-10-25Checked Endermen; they work; adding them back in.Samuel Barney1-1/+0
2013-10-25Fixed mob spawning so that hostile mobs will not spawn incorrectly.Samuel Barney1-68/+38
2013-10-23Bats only spawn where there is no sunlight, and the light level is below 5Samuel Barney1-1/+1
2013-10-21Current Mob Spawning code.Samuel Barney1-13/+13
2013-10-20Fixed memory leaks in cMobSpawner.madmaxoft1-43/+33
2013-10-20Moved all MobTypesManager functions to cMonster.madmaxoft1-4/+2
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+8
2013-09-08renaming the cChunk::getRandomBlock method + removing a buggy working logmgueydan1-3/+0
2013-09-08Adding mobtype filter inside world.inimgueydan1-1/+2
2013-09-08Implementing the MobSpawner (not used yet) that contains spawning rulesmgueydan1-0/+277