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path: root/src/Mobs/AggressiveMonster.h (follow)
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* Agressives wander and don't crashLogicParrot2017-08-291-5/+6
* dLogicParrot2017-08-221-1/+1
* move agressive monsterLogicParrot2017-08-221-19/+8
* Spectators added (#2852)bibo382016-10-121-1/+2
* Spiders now friendly at daylight, new cChunk functionsLogicParrot2016-01-211-1/+1
* PF - "Special blocks" handlingSafwat Halaby2015-12-241-4/+4
* Add comment to Attack() return valuesGargaj2015-11-091-0/+4
* fix cavespider poisoning even if attack is in cooldownGargaj2015-11-081-1/+1
* Removed unused functionTiger Wang2015-08-221-5/+0
* Converted Monster to std::chronoTycho2015-01-161-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
* Added first test to show the object can be createdTycho2014-09-171-1/+1
* Further refactored, Reverted Minecart changearchshift2014-04-261-1/+1
* Moved huge conditional out of InStateChasing(), improving readabilityarchshift2014-04-261-0/+4
* Fixed #627Tiger Wang2014-02-111-1/+1
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-3/+2
* Moved source to srcAlexander Harkness2013-11-241-0/+30