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2020-12-21Improve Enderman targetingTiger Wang1-12/+17
2020-12-21Monsters: improve targetingTiger Wang1-18/+2
2020-09-17Fixed snow golems and added documentation to damage type and added damage type for damage from environment to mobs (#4877)12xx121-2/+2
2020-04-16Using Super.Mattes D1-4/+4
2020-03-22Add ambient mob sounds (#4521)Mat1-1/+1
2020-03-22Allow enderman to attack during day (#4522)Mat1-36/+1
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-0/+1
2018-05-06Use clang-tidy to check more code conventions (#4214)Bond-0091-2/+2
2018-01-14Rename cEntity swim states (#3996)Alexander Harkness1-2/+2
2017-12-26improve rain simulation (#4017)Alexander Harkness1-28/+4
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-9/+8
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-8/+9
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-9/+8
2017-06-30Endermen take damage from rainBond-0091-3/+27
2017-05-11Tracer replacement (#3704)Mattes D1-12/+8
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-10-12Spectators added (#2852)bibo381-7/+10
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-1/+1
2016-01-21Spiders now friendly at daylight, new cChunk functionsLogicParrot1-11/+11
2015-11-08neutral mobs shouldn't chase the player unless aggro'dGargaj1-1/+1
2015-05-24Made -Weverything an error.tycho1-1/+1
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-5/+5
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-5/+5
2014-09-29DerpJonathan Frederick1-1/+1
2014-09-29Fix commentsJonathan Frederick1-2/+2
2014-09-28Make endermen take damage in waterJonathan Frederick1-0/+20
2014-08-04BasicStyleCheck: Dividers are exactly 80 slashes.madmaxoft1-1/+1
2014-08-03Trailing whitespace fix.madmaxoft1-1/+1
2014-08-01Improved endermen code a littleTiger Wang1-19/+49
2014-07-31Comment suggestionsTiger Wang1-9/+8
2014-07-30Added lighting code and added commentsSTRWarrior1-0/+17
2014-07-30Removed lighting code in cEnderman::CheckEventSeePlayerSTRWarrior1-9/+1
2014-06-30Changed commentworktycho1-1/+1
2014-06-18Replaced strange algebra with dot product.worktycho1-4/+6
2014-06-18Improved Enderman codeTiger Wang1-13/+32
2014-06-18Swapped m_Player and m_EndermanPosSTRWarrior1-2/+2
2014-06-18Enderman attacks a player if he's looking at him.STRWarrior1-0/+90
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+6
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-1/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-11Third round of fixesTiger Wang1-2/+1
2013-10-09Second round of fixesTiger Wang1-1/+4
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+3
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-15/+0
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-2/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-18/+5
2012-11-01Refactored the world time.madmaxoft@gmail.com1-2/+3
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-63/+63
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-2/+27
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-2/+2
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-56/+4
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+3
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+3
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-16/+18
2011-10-03MCServer c++ source filesfaketruth1-0/+92