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path: root/src/Mobs/Path.cpp (unfollow)
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2015-05-30PF - Handle all fencetypesSafwatHalaby1-1/+7
2015-05-28Fix commentstycho1-9/+9
2015-05-24Fix warnings in cPathtycho1-9/+9
2015-05-23Pathfinder - Bounding boxes and some tweaksSafwatHalaby1-17/+100
2015-05-20Path recalculation improvementsSafwatHalaby1-2/+10
2015-05-19Removed UniquePTR from PathFinderSafwatHalaby1-17/+7
2015-05-17Pathfinder - approximated paths when original destination unreachableSafwatHalaby1-24/+74
2015-05-16PathFinder uses UniquePtr for cell map.SafwatHalaby1-7/+2
2015-05-15Revert "PathFinder - smart pointers"worktycho1-2/+7
2015-05-15uniquePTRSafwatHalaby1-7/+2
2015-05-10PF - Less calcs per tickwiseoldman951-1/+1
2015-05-08Spaces in cPathwiseoldman951-0/+1
2015-05-06Actually empty the open listworktycho1-1/+1
2015-05-06(duplicate) AI - Livestock escape fixed, water jumping fixedwiseoldman951-25/+0
2015-05-06PF - Swimming bugfixwiseoldman951-3/+3
2015-05-06PF - Fixed mobs not reaching leaning playerwiseoldman951-1/+7
2015-05-04Entity improvementsTiger Wang1-40/+61
2015-05-03PathFinder - Fixed nullptr chunk bugwiseoldman951-1/+1
2015-05-03PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman951-6/+4
2015-05-02PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman951-41/+26
2015-05-01A* Pathfinding and better monster AIwiseoldman951-0/+379