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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Mobs
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Skeleton.h
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Files
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2017-08-22
d
LogicParrot
1
-10
/
+10
2015-11-08
fix cavespider poisoning even if attack is in cooldown
Gargaj
1
-1
/
+1
2015-05-02
AI - Better daylight handling
wiseoldman95
1
-3
/
+2
2015-01-11
Initial convertion of a_Dt to std::chrono
Tycho
1
-1
/
+1
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-07-24
Removed redundant semicolons and re-added warning
archshift
1
-2
/
+2
2014-07-19
Monsters: Made IsUndead overridable by the respective mob classes
archshift
1
-0
/
+2
2014-07-18
Monster fixes
Tiger Wang
1
-1
/
+1
2014-07-18
Skeletons should spawn with a bow in the hand.
Howaner
1
-0
/
+2
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-04
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
STRWarrior
1
-0
/
+1
2013-11-02
Zombies and Skeletons don't walk into the sun anymore.
STRWarrior
1
-0
/
+1
2013-10-08
Initial Metadata Commit [SEE DESC]
Tiger Wang
1
-1
/
+7
2013-09-06
Moved daylight burning directly into cMonster.
madmaxoft
1
-1
/
+0
2013-09-05
Moved daylight burning directly into cMonster.
madmaxoft
1
-1
/
+0
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-1
/
+1
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-1
/
+1
2012-12-22
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
1
-1
/
+1
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-1
/
+1
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-7
/
+17
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-16
/
+16
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-12
/
+6
2011-10-26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
1
-3
/
+3
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+22