| Commit message (Collapse) | Author | Age | Files | Lines |
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* added wolf breading
* mpoved breeding to monster
* checkstyle
* fixed my IDE "helping"
* removed magic number
and fixed faster aging
* added flooring to age manipulation
* fixed copiler error
* fixed typo
* moved tps to Defines.h
* removed the TPS constant from the lua API exposure
* added inline constexpr
added explanation
* fixed broken build
* "fixed" build
Co-authored-by: 12xx12 <12xx12100@gmail.com>
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* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes #4216
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Add check for number of empty lines between functions and fix the corresponding failures
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* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
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This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
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* Consolidated food effects into EatItem, added all fish types.
* Changed type of NumFishInfos to satisfy clang.
* Removed unused call for a_Item in EatItem
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Check to make sure player is not flying before allowing wolf to move to player.
Fixed isFlying to IsFlying
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Fix mob attack interval
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I don't know why this had an inversion but it consistently made the wrong collar color (i.e. yellow dye made the collar blue)
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make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
fix cavespider poisoning even if attack is in cooldown
make attack function more responsive
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
code style
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'master' into cavespider-attack
Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
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Conflicts:
src/Inventory.cpp
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Also started refactoring how broadcasts are handled
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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Fixes #1277.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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* Entities properly handle chunks
* Changed EntityStatus enums to be less shouty
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You get particles when trying to tame wolfs.
They don't walk anymore when they are sitting.
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+ Implemented better pathfinding
- Removed lots of unused variables, functions, etc.
* Changed some variable types
* Other miscellaneous fixes, and also completes the previous PRs
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