Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2019-04-18 | Make Nether portals spawn the player inside of them (#4325) | DaPorkchop_ | 1 | -2/+2 | |
Currently the player is spawned immediately in front of them. Simply changing `cNetherPortalScanner::OutOffset` to 0.5 wasn't enough, as the player would always be spawned on top of the portal, however checking for non-solid blocks instead of air fixes this. | |||||
2018-09-24 | Add a formatting function for Vector3 (#4282) | peterbell10 | 1 | -2/+2 | |
* Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG | |||||
2018-07-26 | CheckBasicStyle: Check number of empty lines between functions (#4267) | peterbell10 | 1 | -1/+0 | |
Add check for number of empty lines between functions and fix the corresponding failures | |||||
2018-05-06 | Use clang-tidy to check more code conventions (#4214) | Bond-009 | 1 | -0/+8 | |
* Create clang-tidy.sh * Add clang-tidy to circle.yml * Fixed some naming violations Fixes #4164 | |||||
2017-08-02 | Removed double includes (#3885) | Lukas Pioch | 1 | -1/+0 | |
2015-06-13 | Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld. | Lane Kolbly | 1 | -1/+7 | |
2015-06-13 | NetherPortalScanner: Fixed type conversion warnings. | Mattes D | 1 | -2/+2 | |
2015-06-10 | Implemented nether portal scanning code. | Lane Kolbly | 1 | -0/+290 | |